Can a computer be too fast???Post Date: 2015-01-30 |
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txbrumley
Newbie Joined: 15 Jan 2015 Online Status: Offline Posts: 34 |
Quote Reply
Topic: Can a computer be too fast??? Posted: 30 Jan 2015 at 11:59am |
Probably not :)
After hours (and hours) of downloading game updates to DDO, GW2, and SWTOR, I've taken all the games out for a spin. Holy crap, this thing is fast (gaming Slade level 3ish system). Frame rates from DDO is a "you've got to be kidding" 275 FPS on average. SWTOR was locked at 60 until I noticed they had vertical sync enabled. I turned that off and up over 100 even on the normally laggy fleet station. GW2 I didn't notice the frame rate report from FRAPS but it felt wonderful. All are at ultra high settings. I'm not seeing any signs of overheating and my CPU load peaked in the low 30% according to HWMonitor. The GPU (GTX 980) used half it's frame buffer space and maxed out over 95% but I experienced no problems. Ahem. What took me so long? Why didn't I get this computer sooner? :) I have to figure out how to determine when the overclocking kicks in, I gather it's dynamic, but that will wait. More installs and file moving here but I just had to post the experience. Geekgasm! |
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Slade Gaming 2015
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michaeljhuman
Groupie Joined: 09 Jan 2015 Online Status: Offline Posts: 297 |
Quote Reply Posted: 30 Jan 2015 at 1:10pm |
No, but if you have very high frame rates in a game, setting vsync will keep your video cards cooler IMO
As for seeing overclocking, I use Asus' AI utility on PCs with ASUS mobo. I am sure there are other options. For seeing GPU speeds, I use EVGAs utility, but no idea if that works for non EVGA cards. There are other options here as well. I think I would pay for a one stop program that could graph CPU speeds, GPU speeds and temps and possibly overlay them FRAPs style in games |
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"The other day, I shot an elephant in my pajamas. What an elephant was doing in my pajamas, I will never know"
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FrankW
DS Veteran Joined: 22 Feb 2010 Online Status: Offline Posts: 2254 |
Quote Reply Posted: 30 Jan 2015 at 1:41pm |
Getting a computer that is too fast is about as likely as getting too rich.
Frank |
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hoserator
DS Veteran We don't need no stinking "Avatars" ! Joined: 08 Oct 2014 Online Status: Offline Posts: 7966 |
Quote Reply Posted: 30 Jan 2015 at 2:10pm |
+1
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Tidgxor
DS ELITE The Kokopelli kid Joined: 17 Sep 2010 Online Status: Offline Posts: 13000 |
Quote Reply Posted: 30 Jan 2015 at 5:09pm |
To be the stick in the mud, yes a computer can actually be too fast.
Though to be fair the only place I've seen this is in older Macromedia Flash games, which run at about 20x the speed they were intended on newer computers. It was a limitation of the program itself as far as capping FPS. So developers designed a game with enough entities on the screen as to provide the proper amount of slowdown for the intended difficulty. When that version of Flash was superseded and processing power increased, those older games became essentially impossible because enemies/etc. would move at over 300fps. /unrelated ramble. Glad you are enjoying your rig! |
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My Two Digital Storm Rigs: Mr. Bojangles (HAF-X, 2010) & Mrs. Bojingles (Bolt I, 2013).
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txbrumley
Newbie Joined: 15 Jan 2015 Online Status: Offline Posts: 34 |
Quote Reply Posted: 30 Jan 2015 at 6:33pm |
When I was checking out some QuickBasic implementations on Linux they were all too fast for such things on my 6+ year old MacBook Pro. They added a command in QB64, I forget its exact name, to limit the number of times a loop would execute per second for just this contingency.
My wife has been giving me the evil eye as sometimes our wifi router is saturated and her iPad keeps disconnecting. This baby will suck data down faster than my connection can deliver it. |
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Slade Gaming 2015
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Tidgxor
DS ELITE The Kokopelli kid Joined: 17 Sep 2010 Online Status: Offline Posts: 13000 |
Quote Reply Posted: 31 Jan 2015 at 8:46am |
Maybe you could use that as an excuse to get more data
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My Two Digital Storm Rigs: Mr. Bojangles (HAF-X, 2010) & Mrs. Bojingles (Bolt I, 2013).
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michaeljhuman
Groupie Joined: 09 Jan 2015 Online Status: Offline Posts: 297 |
Quote Reply Posted: 31 Jan 2015 at 11:52am |
I was reminded of Test Drive 2, I think it was. It was written for whatever CPU speeds existed back then. Totally unplayable some years later on faster CPUs. I assume there were a lot of games like that, that forgot to control movement speeds with a clock based timer.
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"The other day, I shot an elephant in my pajamas. What an elephant was doing in my pajamas, I will never know"
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txbrumley
Newbie Joined: 15 Jan 2015 Online Status: Offline Posts: 34 |
Quote Reply Posted: 31 Jan 2015 at 11:55am |
Us programmers don't fix bugs and design flaws until we need to, it provides job security ;)
I do plan on moving my internet connection to where I'm setting up this rig and plugging directly into the router instead of using the wireless. From everything I see so far, my limiting factor is going to be internet speed. At least for a few years yet ;) |
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Slade Gaming 2015
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DS Veteran Joined: 28 Oct 2014 Online Status: Offline Posts: 1674 |
Quote Reply Posted: 31 Jan 2015 at 1:08pm |
Excellent code design also providers for good job security, too Until Google Fiber or an equivalent comes into your area internet speed is usually the limiting factor. |
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michaeljhuman
Groupie Joined: 09 Jan 2015 Online Status: Offline Posts: 297 |
Quote Reply Posted: 31 Jan 2015 at 3:39pm |
As a longtime software engineer, I always say. Don't comment your code. If it was hard to write, it should be hard to understand.
And it's not a bug, it's a feature That covers most problems ;) |
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"The other day, I shot an elephant in my pajamas. What an elephant was doing in my pajamas, I will never know"
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