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Will My computer support this?

Post Date: 2008-09-05

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Iraq Now View Drop Down
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  Quote Iraq Now Quote  Post ReplyReply bullet Topic: Will My computer support this?
    Posted: 05 Sep 2008 at 11:15pm
Hey everyone,

For those of you who don't know me, I am Matt, and I am mildly retarded when it comes to computers. So, with that in mind I ask a question which I think may cause a flame in my name... So, here goes. Will my computer support this moniter. Now, I am not real sure on what exactly the different contrast ratios and all that stuff mean, all I saw when I was looking around was a $331 moniter down 40 bucks. I am going to be using it to game on, and saw the 2ms repsonse time which I figure is good, but the rest of the specs are Greek to me.

Thanks all.
Matt
"Thick as your thumb?Now, you can't do much damage with that now can you? Maybe it should have been rule of wrist instead!" Boondock Saints
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Tyler Lowe View Drop Down
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  Quote Tyler Lowe Quote  Post ReplyReply bullet Posted: 05 Sep 2008 at 11:31pm
You should be fine with that monitor. Your graphics cards could actually support a 24" pretty easily. You can do better than that price on Newegg right now, Free 3 day shipping, and they are running a $20 MIR on top of the better price. Plus they won't try and milk you for the price of cables to hook the thing up... Wow, remind me not to shop Amazon.LOL
 
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Iraq Now View Drop Down
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  Quote Iraq Now Quote  Post ReplyReply bullet Posted: 06 Sep 2008 at 11:53pm
Already ordered :) thats right I should be home that soon!

Matt
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  Quote DST4ME Quote  Post ReplyReply bullet Posted: 07 Sep 2008 at 12:06am
Guy please remember, there is no industry standard for measuring GTG or BTB response times. Always take those number with a grain of salt. Those numbers represent the most optimistic ideal conditions.

In best case senario I would say 2ms GTG = 10ms BTB. Don't be surprized to find out that some 2ms GTG response time LCDs will be as slow as 10ms GTG in real life.
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  Quote Iraq Now Quote  Post ReplyReply bullet Posted: 07 Sep 2008 at 12:34am
Lol, I always take those numbers with a grin, simply because I have no idea what they mean. But, I do read the reviews that other have written and this model seems really well liked.

Take care all
Matt
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  Quote DST4ME Quote  Post ReplyReply bullet Posted: 07 Sep 2008 at 1:04am
well its kinda simple really, response time from btb is nothing but the pixel starts off as black, then switches to bright white, and then has to switch back to black. That takes much longer than gtg which simply measures the time to switch from one color to the next color. It's just a marketing ploy. The black to black took longer so now instead of btb they use gtg which has a shorter response time cause its not going thru the whole cycle.
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  Quote widdlecat Quote  Post ReplyReply bullet Posted: 07 Sep 2008 at 11:07pm
Originally posted by DST4ME

Guy please remember, there is no industry standard for measuring GTG or BTB response times. Always take those number with a grain of salt. Those numbers represent the most optimistic ideal conditions.

In best case senario I would say 2ms GTG = 10ms BTB. Don't be surprized to find out that some 2ms GTG response time LCDs will be as slow as 10ms GTG in real life.


Look for color saturation over response times. That will tell you more.
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Kliebor2 View Drop Down
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  Quote Kliebor2 Quote  Post ReplyReply bullet Posted: 08 Sep 2008 at 1:11pm
Samsung is an excellent monitor, you will not be disappointed, and its response times are above average for the field, and much better than anything in their price range.

I run a 2232GW myself at 2 MS response time and I see no ghosts, no strange afterglows, no artifacts of any sort. It is one of the best gaming monitors I have ever bought and the one you are looking at is in essence the current model of what I have which is now a couple of years old.

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  Quote DST4ME Quote  Post ReplyReply bullet Posted: 08 Sep 2008 at 1:24pm
Originally posted by DST4ME

Guy please remember, there is no industry standard for measuring GTG or BTB response times. Always take those number with a grain of salt. Those numbers represent the most optimistic ideal conditions.


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  Quote JoshB2084 Quote  Post ReplyReply bullet Posted: 09 Sep 2008 at 12:01pm
My one month old Acer AL2216W 5ms stiil look good in many games but  problem is teary on screen during playing old high FPS Quake III. How I remove teary thing on screen?
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  Quote Tyler Lowe Quote  Post ReplyReply bullet Posted: 09 Sep 2008 at 12:34pm
That's a function of screen refresh. You are going to get tearing if you exceed the refresh rate. It may have been less noticeable with a higher refresh like 85Hz on a CRT but it's always present with VSync disabled. What happens, is the next frame starts to render before the current frame can be finished. The further you exceed the refresh rate, the worse the problem becomes as the monitor attempts to display multiple frames at the same time. The monitor starts to draw  frame 1, recievesinformation intended for the next frame (frame 2), continues drawing  frame 1 with the information intended for frame 2, recieves the next frame, continues drawing frame 1 with information intended for drawing frame 3, and so on. What you see on screen is "tearing" or a mismatch in the information used to render a single frame of animation.
 
I believe this is all correct. If anyone understands the technicals better than I do, they may be able to help to correct me on the finer points of tearing, but the bottom line is, you will see this when exceeding your screen's refresh.


Edited by Tyler Lowe - 09 Sep 2008 at 12:36pm
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  Quote Axel Daemon Quote  Post ReplyReply bullet Posted: 09 Sep 2008 at 6:12pm
Hrm.... I thought tearing was also affected by response time?  Can you still get tearing even with 2 ms?

(Cause I wanna try playing a game with V Sync off ahaha)  Unless tearing doesn't occur in new games anymore.


Edited by Axel Daemon - 09 Sep 2008 at 6:12pm
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  Quote Kliebor2 Quote  Post ReplyReply bullet Posted: 09 Sep 2008 at 10:33pm
Tearing can occur with any game... and it actually can occur more frequently with better hardware because your hardware is capable of stressing the abilities of your monitor...

Response time on an lcd has little to do with tearing... it has to do with ghosting, and after images as pixels fail to reset from old image values fast enough to fool the human eye...

Thus why you want the fastest possible response time.

60 Hz refresh rate (standard on LCD) caps guaranteed frame rate without tearing at 60 FPS. You might be able to get higher but no promises... it depends on alot of factors none of which is really easily controllable.

But that is ok as the human eye can't actually discern much more than 30-32 FPS before it becomes seamless motion. The reason you want to see high FPs numbers is so your average always stays above 30 FPS and you low never dips below 24 FPS or so (This is the frame rate of a standard move at the cinema or was in the days of actual film movies with digital it is about 30 FPS just like most TV broadcasts.)

So 60 Hz/60 FPS for an LCD monitor is still twice the speed your eye can detect any single frame at (ie detect pause in the seamless video)

Hope this helps.

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Edited by Kliebor2 - 09 Sep 2008 at 10:33pm
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  Quote Tyler Lowe Quote  Post ReplyReply bullet Posted: 10 Sep 2008 at 12:10am

I don't think it's as cut and dried as a framrate number when it comes to seamless motion. I am not a doctor, or a scientist, not a biologist, nor a biochemist either. After doing some further reading on this though, my thought is that we are trained to look for patterns and when those patterns match what we become conditioned to expect, things seem to move "smoothly". If you sit and watch something at 24 FPS for long enough, it will feel seemless and smooth as long as the frequency does not alter. Toss in some fluctuation though, and you'll pick up on the variation in framerate. That's my opinion anyway, and the only way I can think of to explain what I have observed while gaming.

You can really see this when you play racing games. I'll feel like there was a slowdown, and look back through a framerate log and see that the FPS dipped down from 70 to 50 through a section of track that corresponds to the sensation of a slowdown. I've also noticed and can recognize the almost surreal smoothness that comes with framerates over 200. I don't believe for a moment that I can differentiate between 150 and 200 FPS, and not monitor I am aware of refreshes that quickly, but the sensation is decidedly there. It's hard to discribe, but the image almost feels like it's less real because the motion is *so* fluid. 
 
I do know that I can tell the difference between an interlaced signal at what is effectively 30Hz (60 Hz interlaced) and a progessively scanned image at 48Hz. I was also able to distinguish between the 60Hz refresh and the 75Hz refresh options on my old monitor, but I think this may have had more to do with screen flicker and the timing of that flicker rather than framerates. Where exactly my ability to recognize a difference ends however, I have no real idea. It would be nice if there were a concrete answer on this subject, but as far as I can tell, it's all theory and very open to debate.


Edited by Tyler Lowe - 10 Sep 2008 at 12:12am
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Axel Daemon View Drop Down
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  Quote Axel Daemon Quote  Post ReplyReply bullet Posted: 10 Sep 2008 at 3:00am
So all those 100+ FPS for games that are shown in reviews are actually tearing then?

Edited by Axel Daemon - 11 Sep 2008 at 12:36am
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  Quote Axel Daemon Quote  Post ReplyReply bullet Posted: 11 Sep 2008 at 12:37am
Not sure if bumping is allowed, but I'm rather curious about this situation.
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  Quote Tyler Lowe Quote  Post ReplyReply bullet Posted: 11 Sep 2008 at 1:13am

Yes, they are. You'll want to enable V-Sync to stop this from happening, or alternatively just increase your AA and AF settings until your FPS drops closer to 60FPS average (provided that framerate is realatively constant and you minimum framerate doesn't drop under 30-40). In some games, notably first person shooters, a little bit of tearing matters less than seeing updates to information on screen as quickly as possible and absolutely fluid motion. Note that reviews are, IMO, focusing on the wrong thing most of the time. What we should be seeing, is average frames per second, and *minimum* frames per second. Max figures are impressive looking, but largely unimportant.

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  Quote Axel Daemon Quote  Post ReplyReply bullet Posted: 11 Sep 2008 at 1:16am
Oh well least the vertical refresh rate is 75 Hz on the Asus monitor I had in mind.

http://www.newegg.com/Product/Product.aspx?Item=N82E16824236033
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  Quote Kliebor2 Quote  Post ReplyReply bullet Posted: 11 Sep 2008 at 6:26am
The article I was using as reference for my comments was actually an article on the limits of human perception and subliminal advertising, it went into depth on how the subconscious can detect things we do not actually see (the reason why subliminal ads work)

The human eye on average detects anything under 20-22 FPS as jumpy and individual images even if the frame rate is constant it appears somewhat jumpy to the human eye, like those old cartoon flip books.

Once you hit 24 FPS or so it looks pretty smooth, this is the rate most hollywood motion pictures were shot at when they actually used to use film, like back in the eighties and older. By the nineties a lot of studios were experimenting with higher quality video recording methods, the first of which was Digital Tape that I am aware of which used slightly higher 30-32 FPS which is still standard today for almost all studio movies.

The reason you want good FPS in video games is because your average needs to be really solid so the eye does not detect radical fluctuations in FPS and make the video seem jerky because the frame rate has wild fluctuations in the Maximum and Minimum.

The Human eye according to the articles on physiology I have read tops out on average at 30-32 FPS at that point 'most' people can no longer detect it as anything but seamless video.

Refresh rate and the reason 50 or 60 Hz seems to flicker is different, on old CRTs the gun shooting the stream of electrons would strobe across the raster lines at a certain speed... old TVs and monitors the refresh rate was whatever your electrical cycles were somewhere between 50 and 60 Hz and in those days (early eighties or so and back for both TVs and monitors) you could see the flicker especially in a dark room, the TV would literally pulse in brightness from top to bottom constantly if it was displaying a static lightly colored image.

Over time tech improved and the rate at which the rasters were updated was controlled, for most TVs at 60 Hz... fast enough at the tiny number of Pixels (relative to even crude VGA displays TVs barely have any on screen pixels) that the refresh rate become less noticable no longer pulsing quite so noticably.

Monitors started in the same 60 Hz, but began moving up with resolution as users complained of headaches from the flicker and science responded by up the cycle rate into the seventies and even higher over time as CRTs hit the height of technology in the late nineties to early 2000.

This is when LCD took over as a better monitor technology and due to differences in the way LCD works refresh rate is no longer problematic, 60 Hz on an LCD is crisp, clear and does not flicker.

Last thing, Vertical Synch:

You want this on. It is really that simple. The human eye can not detect individual frames at 32 FPS, which is far lower than the slowest refresh rate most monitors will support which is usually 50 Hz on older CRTs most LCDs support 60 Hz, and some of the really nice ones will support 70 or 75 Hz. (My samsung supports 60 or 70 Hz at 1680x1050 as its two available modes. 60 Hz is the native mode and the one I use)

This setting prevents any screen tearing as it caps FPS at the monitors refresh rate so that it will never 'tear' With good graphics hardware that can achieve FPS in the 100 range and averages in the sixties this generates flawless video at 60 FPS that looks really nice and never has a noticable slow down unless your hardware fails and the FPS drops below the magical 30 or so FPS threshold.

Sorry for the long post but I wanted to put my thoughts on the matter straight in my own head too.

Dave Star


Edited by Kliebor2 - 11 Sep 2008 at 6:33am
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  Quote Axel Daemon Quote  Post ReplyReply bullet Posted: 11 Sep 2008 at 6:29am
That's okay I read that whole thing enjoyably, I enjoy reading these kinds of explanations......  Oh well though  V. Sync it is lol.
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  Quote Kliebor2 Quote  Post ReplyReply bullet Posted: 11 Sep 2008 at 6:40am
Do not let the only 60 FPS max or 70 FPS max get you down, you can not see it, and the only reason to throw around those huge FPS numbers is to cater to the natural compare penises thing that all men like to do...

if you need that assurance run with V-Synch off and impress everyone with your huge 3 digit penis... then turn it on and play the game with flawless beautiful video with no tearing at 60 FPS :)

You can still have the best of both worlds :)

Dave Star

Edited by Kliebor2 - 11 Sep 2008 at 6:41am
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  Quote Axel Daemon Quote  Post ReplyReply bullet Posted: 11 Sep 2008 at 11:22am
Actually 70 FPS alone is fine and dandy past 60 FPS already lol  Not discouraged in anyway heh.

Still that was mighty awkward for a statement hahaaha.


Edited by Axel Daemon - 11 Sep 2008 at 11:22am
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  Quote Tyler Lowe Quote  Post ReplyReply bullet Posted: 11 Sep 2008 at 12:11pm
This is more or less what i was saying about a lack of minimum frames being listed on most sites when they review a card or SLI pair, and minimum is extremely important as anything past 70FPS is not going to matter, but the minimum FPS is going to seriously impact in game experience. The new Hollywood standard is going to 48 FPS from what I gather, so there must be some perceptable advantage there. I don't discount or even really disagree with what KB2 is saying about individual frames and motion, but still think the perception of motion as an overall phenomena may change as framerates increase. Motion may have that different "feel" I was talking about. The fun thing with this topic (or annoying thing depending on your point of view) is that even the experts don't agree, so it's very open to differing opinions.
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  Quote Kliebor2 Quote  Post ReplyReply bullet Posted: 11 Sep 2008 at 12:45pm
Tyler thanks for the update I was not aware studios were upping FPS again on digital movies... maybe it is to accommodate the far more performance sensitive HD formats that are becoming common.

The new HD format TVs of the past few years are pumping TV resolution up into near or even exceeding VGA sizes in some cases.

Tech slows for no one, and we are seeing its evolution every day, right now the world is changing at a staggering pace, learn to live and love it, it looks like that is not changing any time soon.

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